See CineRender Basic Settings: Environment Panel. – If you are using a Physical Sky as your Environment, then this slider affects the sun that is part of that Physical Sky setting. Use three sliders to set the intensity of three different types of light used in the rendering: Sun intensity Lamp intensity and Illuminating surfaces.Įach slider can override a particular light source intensity that is set elsewhere in the project. – By Light Settings means that the Shadow Casting setting for each individual placed light object (as defined on the Lamp Settings Light Parameters page) will be in effect in this Scene. (Varies depending on whether you are using a Standard or Physical Renderer.) Shadows: The second pop-up sets Shadow quality.(The quality you set here will have an effect on the antialiasing and Global Illumination processes, which produce better quality but require more render time.) Choose Low, Medium, High or Final (Details). Rendering Quality: The first pop-up sets Rendering quality.The two quality pop-ups refer to the Rendering Quality and Shadow Quality of your rendering. In contrast, location definition in Detailed Settings (Environment/Physical Sky) requires geographic coordinates. There is one exception: The Environment panel in Basic Settings contains a city chooser pop-up list. The settings of these parameters are always identical it doesn’t matter where you set them. Note: All parameters in Basic view are also available in Detailed view. (Make sure the “Detailed Settings” box remains unchecked.) īy default, the PhotoRendering Settings palette shows the CineRender engine’s Basic Settings. The following section describes these Basic Settings.įor an overview of the Rendering process, see Create Rendered Image. By using the Basic Settings interface, you need only set a few types of parameters. The CineRender engine’s Basic Settings are enough to create a quality rendering for most purposes.
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